Build a Fun Color Block Game in Roblox Studio for Roblox Fans!

by ChampnFrank in Design > Game Design

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Build a Fun Color Block Game in Roblox Studio for Roblox Fans!

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This is an intermediate tutorial, so some of the more basic steps will not be covered in detail. Because of that, obvious things such as anchoring parts will not be explained step by step. The focus of this guide is on the main building process and the ideas behind creating the game itself, rather than going over the fundamentals. If you already have some experience using the tools and features, you should be able to follow along easily and concentrate on building the game without needing explanations for the simpler actions.

I made this using Roblox Studio and coding. If you do not know Lua, there are many tutorials available online that can help you learn it and understand how it works. Learning the basics of Lua can make it much easier to create scripts and add features to your game.

I decided to make this game because I wanted to try putting my own spin on games like this. By building it myself, I was able to experiment with different ideas and create something that felt unique. Roblox Studio makes it possible to design games, test them, and improve them over time, which is part of what makes creating games so fun.

If you want to try an example made by me, try this: https://www.roblox.com/games/95217047709061/Colour-Block-Crazy

Supplies

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Download Roblox Studio here: https://create.roblox.com/docs/studio/setup so you can start creating your own amazing games.

Making the Lobby

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First of all, create a baseplate and resize it so it becomes smaller. Adjust the size until it forms a square shape that will act as the main area for your game. After you have resized the baseplate and are happy with its shape, move the spawn point to the middle of the square. Placing the spawn in the center ensures that players begin the game in the correct location and have equal space around them when they start. Taking a moment to properly size the baseplate and position the spawn point neatly in the middle will help keep your game area organized and easy for players to navigate when they first join.

Making the Colour Blocks

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First, create a folder called “Colour Blocks.” This folder will help keep everything organized while you are building the game. After that, create a part and make sure to anchor it so it stays in place and does not move during the game. Once the part is anchored, you can begin duplicating it to form a grid pattern. Continue duplicating the part and placing the copies next to each other so they line up neatly and create a full grid.

While doing this, it is very important that you do not resize the parts or make them bigger, because changing the size can cause the game to break. Simply duplicate the original part and place each copy carefully to build the grid. You can make the grid as large as you want by continuing to duplicate and arrange the parts. When you are finished creating the grid, place all of the parts inside the “Colour Blocks” folder so everything stays organized and easy to manage.

Next, create another part and place it in the middle of the plate of colour blocks. This part will be used for teleporting players during the game. Set the part’s CanCollide property to false and change its Transparency to 0, so it does not interfere with the players while the game is running. Rename this part “GameTP” so it is easy to identify later. Finally, place the GameTP part inside the “Colour Blocks” folder as well, so it stays organized with the rest of the parts.

Making the Game Loop

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First, create a RemoteEvent called AnnounceColor and place it inside ReplicatedStorage. This will allow different parts of your game to communicate when a color needs to be announced. Keeping it in ReplicatedStorage ensures that it can be accessed by both the server and the client when needed.

After you have created the RemoteEvent and placed it in ReplicatedStorage, the next step is to create a script called IntermissionScript. This script will handle the intermission part of the game. Make sure the script is clearly named so it is easy to find and understand later when you are working on your project or making changes.

Game Loop Script

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The image is not the entire script, Please use the attached file.

Use the attached file for the game loop script, as it contains everything needed for this part of the game. This script manages the main flow and behavior that keeps the game running properly. Instead of creating the logic manually, simply use the provided file so all of the required code is already included and ready to work.

Make sure to insert the script into the correct place in your project so it can run properly when the game starts. Once it has been added, it will handle the main game loop and control the different stages of the game automatically. Using the attached file ensures that all the necessary parts of the system are already set up and working together.

Making the GUI for the Colour Annouce

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First, create a GUI called ColorGameGUI. This will hold all of the interface elements used for the color game. After creating the GUI, take the attached script and insert it inside ColorGameGUI so it can control and update the interface during the game.

Next, create a Frame and name it MainFrame. This frame will act as the main container that keeps the text elements organized in one place. After creating MainFrame, add three TextLabels inside it.

Once the TextLabels are created and placed inside MainFrame, rename them so they are easy to identify. Name the first one ColorLabel, the second one TimerLabel, and the third one TitleLabel. These labels will be used by the script to display the necessary information during the game. Keeping them inside MainFrame also helps keep the GUI neat and organized.

The End!

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You can also add some music to make the game feel more lively and enjoyable while people are playing. Small improvements like this can make the experience feel more complete and polished. Feel free to adjust things, decorate your game, and make parts of it look or feel better so it becomes more fun for players.

Once you are happy with how everything looks and works, your game is ready to be shared. Thanks for following along and making the game. If you would like, you can also send your game link in the comments so other people can try it out and see what you created.